![]() If that happens on your device, maybe you can consider update it because of low performance. So do not try to run it in the simulator. If the framerate drops under 10, the timing will be inaccurate.I have an iPhone6s and an iPad Pro 10.5 to test, so it may works well on all iDevices.The patched PlaySoundFileNamed function has some bugs that may crash the application, I'm still finding the solution.This would result in more memory usage depending on beatmap and storyboard. However due to thread synchronization issue, unused SKNodes will not be released during gameplay. It's okay to play a beatmap with too complicated storyboard as background now.Currently there is no database, so please do not import too many beatmaps.If you want to report, please attach the link to the beatmap on while creating an issue. So don't worry if it crashes constantly on your device. This project is still at super early stage, there are plenty of bugs among the whole application.Directly importing directories in Songs on your PC (can be found in osu! installation path) should work fine. ![]() ipa file to Cydia Impactor window.īoth osu and osb files should be contained in directories shown in the iTunes.
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